<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Too many IDELs Devlog - itch.io</title><link>https://viccad.itch.io/idlepy</link><description>&quot;You thought one idle game was enough? Think again.&quot;</description><item><guid>https://viccad.itch.io/idlepy/devlog/1585276/0xv-playable-demo-in-the-browser</guid><title>0.XV_Playable demo in the browser!</title><link>https://viccad.itch.io/idlepy/devlog/1585276/0xv-playable-demo-in-the-browser</link><pubDate>Mon, 13 Jul 2026 21:57:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Playable demo in the browser! Hey everyone! Today I&#039;m writing to let you know that I&#039;ve released a demo of the game in HTML so you can play it directly in your browser. The original game is being made...</p>]]></description></item><item><guid>https://viccad.itch.io/idlepy/devlog/1583520/0xiv-est-update</guid><title>0.XIV_EST update</title><link>https://viccad.itch.io/idlepy/devlog/1583520/0xiv-est-update</link><pubDate>Sun, 12 Jul 2026 17:56:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EST fixes, new upgrades &amp; behind-the-scenes refactoring / ENG Hey everyone! In this new update, I&#039;ve fixed up the EST game and added some new content, but a lot of the work was actually under the hood...</p>]]></description></item><item><guid>https://viccad.itch.io/idlepy/devlog/1581374/0xiii-performance-boost-critical-balancing</guid><title>0.XIII_Performance boost + critical balancing</title><link>https://viccad.itch.io/idlepy/devlog/1581374/0xiii-performance-boost-critical-balancing</link><pubDate>Sat, 11 Jul 2026 07:13:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NDIwMDE0LmdpZg==/original/ETZbhM.gif"/><p>Performance boost + critical balancing / ENG Hey everyone! This update is super necessary. The game will run much better now, plus some really critical balancing improvements. What&#039;s new: CIR: Perform...</p>]]></description></item><item><guid>https://viccad.itch.io/idlepy/devlog/1580307/0xii-oct-update</guid><title>0.XII_OCT Update</title><link>https://viccad.itch.io/idlepy/devlog/1580307/0xii-oct-update</link><pubDate>Fri, 10 Jul 2026 08:43:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NDAwMTAwLnBuZw==/400x224%23c/0av2Mx.png"/><p>OCT gets new upgrades + balancing plans / ENG Hey everyone! Today I tried to start exporting the Python/Tkinter project to Godot, but it&#039;s a task I&#039;m not ready for yet. It&#039;s something I plan to work o...</p>]]></description></item><item><guid>https://viccad.itch.io/idlepy/devlog/1579293/0xi-hex-update</guid><title>0.XI_HEX Update</title><link>https://viccad.itch.io/idlepy/devlog/1579293/0xi-hex-update</link><pubDate>Thu, 09 Jul 2026 08:23:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Mzc5OTA1LnBuZw==/400x224%23c/UqBKKh.png"/><p>F ocus on Phase HEX / ENG Hey everyone! Taking advantage of being on vacation and it&#039;s too hot to go outside, I&#039;ve made a lot of progress. I&#039;ll be releasing updates frequently this first week because...</p>]]></description></item><item><guid>https://viccad.itch.io/idlepy/devlog/1578550/0x-visual-improvements-balancing-and-more-upgrades</guid><title>0.X_Visual improvements, balancing, and more upgrades</title><link>https://viccad.itch.io/idlepy/devlog/1578550/0x-visual-improvements-balancing-and-more-upgrades</link><pubDate>Wed, 08 Jul 2026 15:48:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MzY2MjM1LnBuZw==/400x224%23c/Jm8qiH.png"/><p>F ocus on the first three games: CIR, CUA and TRI / ING Today I&#039;ve been working on polishing the first three games of Too many IDLEs. I was feeling a bit bored, so I decided to dedicate the day to upd...</p>]]></description></item><item><guid>https://viccad.itch.io/idlepy/devlog/1577934/0ix-english-options-and-error-correction</guid><title>0.IX_English, Options and Error correction</title><link>https://viccad.itch.io/idlepy/devlog/1577934/0ix-english-options-and-error-correction</link><pubDate>Tue, 07 Jul 2026 23:23:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MzU0NDM3LnBuZw==/400x224%23c/rg807L.png"/><p>Adding Quality of Life Features ING I realized the game was missing some basic features that make the experience better. This update focuses on three things: English translation - The game is now play...</p>]]></description></item></channel></rss>