<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Minimal IDLE Incremental Devlog - itch.io</title><link>https://viccad.itch.io/minimal-idle</link><description>Minimalist idle. 16 heroes, infinite procedural skill trees, rebirth, and a permanent shop that survives it all.</description><item><guid>https://viccad.itch.io/minimal-idle/devlog/1631243/iv-first-patron-and-rework-for-the-golden-enemies</guid><title>IV. First patron and rework for the golden enemies</title><link>https://viccad.itch.io/minimal-idle/devlog/1631243/iv-first-patron-and-rework-for-the-golden-enemies</link><pubDate>Sun, 16 Aug 2026 22:22:46 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MzIyMDg3LnBuZw==/400x224%23c/ZiYRFK.png"/><p>Hi there, yesterday we got the game&#039;s first sponsor. The mechanic he decided to add was a new &quot;area&quot; character, this character behaves like the &quot;Poe&quot; from Vampire Survivors. Additionally, this update...</p>]]></description></item><item><guid>https://viccad.itch.io/minimal-idle/devlog/1629931/iiimissions-improvements-and-quality-of-life-enhancements</guid><title>III.Missions, improvements, and quality-of-life enhancements</title><link>https://viccad.itch.io/minimal-idle/devlog/1629931/iiimissions-improvements-and-quality-of-life-enhancements</link><pubDate>Sat, 15 Aug 2026 18:03:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5Mjk0ODY3LnBuZw==/400x224%23c/JKnjJl.png"/><p>Hi everyone! This update brings many small quality-of-life improvements and a new progression mechanic that still needs a bit of testing, but is already 100% functional. The update adds: *Visual impro...</p>]]></description></item><item><guid>https://viccad.itch.io/minimal-idle/devlog/1626153/iirequested-changes-and-new-mechanics</guid><title>II.Requested changes and new mechanics</title><link>https://viccad.itch.io/minimal-idle/devlog/1626153/iirequested-changes-and-new-mechanics</link><pubDate>Wed, 12 Aug 2026 17:44:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MjMzNTM1LnBuZw==/400x224%23c/WN%2FSbh.png"/><p>Hi there, the last two updates can be summarized as mechanics, translations, and requests . Mechanics I’ve added a new mechanic I had already been planning: a procedural tree divided into five branc...</p>]]></description></item><item><guid>https://viccad.itch.io/minimal-idle/devlog/1624736/i-launch-and-initial-announcements</guid><title>I. Launch and Initial Announcements</title><link>https://viccad.itch.io/minimal-idle/devlog/1624736/i-launch-and-initial-announcements</link><pubDate>Tue, 11 Aug 2026 17:47:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MjEyMzk0LnBuZw==/400x224%23c/GPKsz8.png"/><p>Hi, I&#039;m Vic. This has been quite an intense project; I won&#039;t have as much time in September, so I decided to dedicate almost all my time to learning and creating a game that I would want to play mysel...</p>]]></description></item></channel></rss>